Friday, October 23, 2009

Thoughs on the Holiday Special

“But Grandpa Itchy, you're a Wookie! Why, when given the option to visualize any fantasy you want, are you dreaming about a human female?”
“Hush, Grandson Lumpy. You'll understand when you're older.”
“But Grandpa Itchy, what's up with your ridiculous underbite?”
“Hush, Grandson Lumpy. You'll understand when you're older.”
“But Grandpa Itchy, why do we have to dress up in red robes and walk into the sun? And why is our most sacred Wookie Life Day ceremony hijacked by a bunch of humans, including a singing Princess Leia? And why are our names so stupid? And why do we have five image projectors in our living room? And why is my attention span so short that I can watch a cartoon and be happy when there are Storm Troopers invading my house and I don't know if my father is alive or dead? And why do we grunt and growl at each other for minutes a stretch with no subtitles? And why does an 'unedited' video from Tatooine have cuts and changes in camera angles, and why would the Empire broadcast some lame-ass cabaret song that rhymes 'rhyme' with 'time' and that is critical of the Empire in an attempt to boost morale? And why would anybody think that Harvey Korman's physical comedy is funny?"
“Hush, Grandson Lumpy. You'll understand when you're older. Or maybe you won't.”
“But Grandpa Itchy, why does participating in our wookie lifeday ceremony make me want to kill myself?”
“Hush, Grandson Lumpy. Just hush. Eat your Wookie-Ookies.”

Thursday, October 8, 2009

Duerminatrix

She slept in a nest of loaded guns: sawed-down shotguns with sanded-down triggers. The walnut stocks were stacked and threaded thickly together. Each night she would insinuate herself, at the rate of one inch of flesh per minute, into the tangle of wood and high-speed steel, cobalt steel, Parkerized steel, and bluing finish. And, after an hour of careful contortion, she would sleep naked among the a-wake triggers, neither shifting nor tossing nor deeply breathing nor dreaming for fear that she would jostle the guns in the slightest.
I questioned her, asked why she did not sleep in a bed of synthetics and feathers or at the very least on the naked floor. She stared at me quizzically, jaw agape and teeth naked. She slept in a bed of loaded guns; it had never occurred to her to do other.

Monday, August 17, 2009

A Fire on One End and a Fool on T'other

It's been twenty-one days since I last smoked a cigarette. This is less of an accomplishment than it might sound; it's relatively easy for me to go a month or more without smoking. I was up to five or six weeks back in February before I un-quit again. I'm sure there have been spaces of six months or a year since that I have gone without smoking. Everything in moderation, including moderation itself; I quit smoking, and then I quit quitting.

It's not as if I can't see the benefits of being a non-smoker. When I smoke, I tend to be more nervous. Smoking raises my blood pressure, which is already too high as it is. When I smoke, there is this feathery feeling in my lungs that comes whenever I breathe hard, and while I know it's not lung cancer, it's always difficult to convince myself that it's not. Concordant with this is my even-more reduced capacity for exercise such that I am incapable of walking up a single hill without wheezing. And I swear, although I've never heard of this being a normal side-effect of smoking, that smoking contributes to my migraine headaches. I bet I could accept all the other consequences, aside from this one, because if smoking does cause me to have headaches--and it definitely seems to me that I get a lot more migraines when I smoke than when I don't--it would be downright idiotic for me to voluntarily inflict that kind of torment on myself.

But it's not as if I can't see the benefits of being a non-non-smoker, either. I don't get pronounced withdrawal symptoms when I don't smoke. Even when I do smoke, I rarely have more than three to five cigarettes a day, which doesn't seem to be enough to cause me to physically addicted to nicotine. No; the withdrawal is mental more than anything else. When I smoke, I have a need that must be satisfied every few hours. I can satisfy that need, and then I'm good for a while again. I think it's the regularity and ease of satisfaction of this need that attracts me most to smoking--I should wish that all of my needs should be so scheduled and so simply met. And when meeting this one need, it's possible to ignore other needs--like my needs for companionship, comfort, reassurance, and touch. Those things, in my experience, are very hard to get. A pack of my preferred brand of cigarettes, on the other hand, is available at most gas stations and grocery stores for about five dollars.

Given my very moderate tobacco use, and given that brief, dizzying rush of stimulants to the brain that allows me to forget, for thirty seconds, whatever else might be bothering me, it's been difficult for me to convince myself that smoking is really harmful to me. I *know* that it is, but it's difficult to do the assessment and find that smoking is more of a drawback than a benefit.

Do you know, gentle reader, what the best part of quitting smoking is? It is, most assuredly, that first cigarette after you unquit again. True, the experience is tainted by guilt, but the physiological sensation of those pathways in the brain that have gone extinct coming crackling back to life in a minute of intense sensation not unlike orgasm--it almost makes it worth it. Repetition deadens the sensation as the brain becomes accustomed to nicotene, but if one can leave off the chase for the dragon for a few days or a week or a month or a year and then resume the chase, it's as if you've got the dragon by the tail all over again. After a day or three of repeated exposure, though, the experience becomes mere mechanics--no real rush, just a feeling of irritability and dullness without the drug.

And that small, stupid, completely legal high is only a single smoke away. And it's sad that'd I'd throw away three weeks of sobriety--or better to call it three weeks of relative calm, with clothes that did not stink and a tongue that did not taste of tar and stale ash--for a minute of craving satisfied. But I would.

I guess I'm waiting for some definitive, conclusive experience to forever purge me of the desire to smoke--because that desire still persists, even if I do my best to deny it satiety. I don't know if it's possible to hit that fabled "rock bottom" with respect to cigarettes, though. In faith, there have been moments when I felt the muscles in my neck constrict and red pain seared through my skull like some breed of contained organic lightning, and in these moments I swore "Never again." There have been a number of such moments. And, with the possible exception of the most recent iteration, I have broken that vow every time. I am apparently very bad at being operantly conditioned. (It should be noted, though, that it only required three or four such comparable incidents to forever purge me of the desire for being very drunk). Will this time be the last time I need to quit? Hell if I know. I think maybe keeping track of the individual days as they pass by might be helpful; it's harder to throw away twenty-one days of progress than it is to throw away some while of progress, and it's easier to congratulate oneself on resisting that temptation that comes multiple times a day if one reminds oneself that one has been clean for twenty-one days, rather than clean for a good while now. Ticking off that calendar in my head does seem to have both a positive and negative reinforcing effect.

Nietzsche says something about resisting temptation that I wish I could find now, but I can't. But I remember the essence of the quote being something like "There are two ways to conquer temtpation: the first is through regular indulgence, and the second is through surfeit." Oh, Hell, I don't know if Neitzsche said that, but it sounds like him. Anyway. I wonder if the means for conquering my addiction to smoking would not be to smoke so much as to make myself so absolutely sick that I can never ever want to smoke again, or to accept that occasional indulgences are less costly than the stress of spending a significant portion of my day thinking about not smoking. Or else, if there is some switch I switch I can find and then flick that will make me want to smoke no more forever. Until then, instead of enjoying the satiety of a cigarette, I content myself with the much colder comfort that it's been twenty-one days since I last lit up.

Tomorrow will be twenty-two.

Saturday, July 18, 2009

The Dungeon Master's Manifesto

I've been playing role-playing games for a number of years now. I think it's safe to say that a majority of the difficulties I've encountered in the course of my RPG career have not been with the game systems themselves, but with the other people playing them. That pen and paper RPGs are a social activity is one of their primary draws, insofar as I am concerned, but it's also one of their primary drawbacks, because it's hard to deal with other people sometimes.

It is sufficiently difficult to gather a group of people to want the same thing--like, say, participation in a D&D campaign. It can be nearly impossible to get a group of people who all want the same thing at the same time and for the same reasons. One person wants to be the center of an elaborate interpersonal drama, another person wants to have the most powerful character he can possibly have, another person wants to crack jokes and pull pranks, another person wants the freedom to do whatever he wants, another person wants to feel important and responsible within the structures of the game world, and so on. It is possible to accommodate all of these desires within the medium of a D&D game. It's possible, but it's not always easy, and it's certainly not possible to accommodate all of the differing desires of each of the players at all times.

Let me take it out of the RPG ghetto. Gentle reader, have you ever seen a creative writing workshop? In one of these things, you'd think that all of the persons involved would have a similar frame of reference. Here are people who are spending time and money in the pursuit of an activity that the vast majority of humanity doesn't give half a shit about. Here are people who have taken time away from reality television and Twitter and Internet porn to write stories--how bizarre is that! You'd think, then, that these people would be very supportive and understanding, and would be in agreement as often as not. You'd think that, gentle reader, but then you'd be mistaken. Because creative writing workshops are fractious things. I won't say that friendliness and supportiveness and solidarity and encouragement are impossible in such a setting. Certainly not. But equally possible are rivalries, insoluble debates over subjective points of style, and competing and conflicting notions as to what "reality" or "realistic human behavior" are or are not. Ask twenty writers what "literature" is, and you're likely to get twenty different answers.

Okay, creative writing workshops are kind of a ghetto, too. So let's put this in an even better and broader context. You have a group of friends, right? These are people you like and with whom you get along, and you have already made the effort to befriend them out of all the other people in the world whom you could potentially befriend. How many of those friends are going to want to go and see a particular movie with you? And if you do find some other friends to see that movie, is it likely that you're all going to be in agreement as to whether the movie was good or not? And even if you do all like the movie, do you think that everybody is going to like the movie for the same reasons? Or is it more likely that one friend will focus on character and dialogue, while another concentrates on the hotness of the lead actress, and another friend comments on the special effects, and so on? The disparity of opinions doesn't mean that people can't enjoy the movie for different reasons, but I think it's unrealistic to expect a group of adults with distinct personalities and backgrounds to all want the same things in the same way, even if that group does share a core set of values.

All this is to say that coordinating a group effort towards the acheivement of a common goal isn't exactly the easiest thing in the world. Especially if the group is composed of those persons possessed of legendarily poor social skills known as "gamers." Lord knows I don't prove the exception to that particular stereotype. I think gamers are often people who have difficulty expressing their desires and finding positive channels for fulfilling those desires--I think a goodly portion of the attractiveness of games is that they can provide these things. If the gentle reader has spent any time at all engaged in online gaming, though, he will know that even the best-intentioned and most friendly game can degrade into verbal abuse and acts of virtual corpse rape.

I think, in some ways, the nature of RPGs complicates this problem. RPGs offer empowerment and wish fulfillment. RPGs offer a person a chance to feel significant, to go above and beyond the normal restrictions of reality, to express his will upon the world in a meaningful way. RPGs can make people feel like heroes, or main characters, when all too often in life we feel like supporting cast or expendable extras. This encourages a mode of thinking that is very different from the kind of approach one would take to day-to-day tedium, bound up as it is by the presence of tradition and custom and law and expectation and very real and very serious consequences for violating these things in order to act in ways that would be consistent with our imagined fantasies. This freedom to pursue one's own desires in spite of consequences lends itself to a feeling of entitlement that can then conflict with the interests of the rest of the group. If everybody wants to pursue the same form of empowerment, or to find his own particular motivation for pursuing that collective goal of empowerment, all is well and good. But let me assure you, gentle reader, such synchronicity is not always the case.

I think, in some ways, the nature of RPGs as a fun activity complicates the problem, too. In the course of one's occupation, one most likely accepts that there are certain things one has to do and certain people one has to deal with, not all of which or whom are pleasant, and one puts one's head down and accepts the unpleasant necessities for the sake of the greater goal (personal fulfillment, a paycheck, whatever). If the unpleasantries become excessive, some people will leave their jobs and look for a better one; others never will. An activity for pleasure, on the other hand, comes with an attendantly lower threshhold for compromise or temporary unpleasantness in the pursuit of a long-term happiness. Assuming you didn't like that movie that you wound up going to with your friends, is it possible that you and your friends would walk out before the movie was finished? Would you do the same in a boring business meeting?
In a meeting room full of your co-workers, it's unlikely that a disagreement is going to make you so inflamed that you feel inclined to stand up and start shouting at people. It's a lot easier to get more dramatic when you're around friends and loved ones and the defenses are down and the discipline is off and you expect to have a good time be validated and will feel cheated if you don't.

Thinking about all of these things, I felt compelled to write out my feelings about my upcoming position as the DM of a newly-formed D&D group. The breakdown of my previous group and my relationship with Bonny have taught me that there are some things that are necessary for the health of any relationship, whether that relationship be between friends and activity partners or lovers. At the present time, I think these are the most essential elements of a successful relationship:

1. That the persons involved take responsibility for their own wants, and that they express their expectations as clearly as possible.
2. That the persons involved take responsibility for their own actions, and for the consequences of those actions.
3. That the persons involved be reasonably forgiving of mistakes, lapses in judgment, or moments of strong emotion.
4. That the persons involved make some compromises and small sacrifices for the sake of the continuation of the relationship, and also that these compromises be spread among the persons involved as equitably as possible. In tandem with this is that one person understand that other persons can't meet all of his wants at all times.
5. That the persons involved agree to handle disagreements in a productive manner, owning their own ideas and feelings rather than blaming others for not thinking or feeling the same way, and accepting that disagreements are inevitable in any relationship and that they don't necessarily need to devolve into rage and personal attacks. That the persons involved agree that there is rarely only one feasible approach to a problem, and that multiple methods might have merit, and that even absolute notions such as "right" and "wrong" or "realistic" and "unrealistic" vary from one person to the next and should not be closed to discussion.
6. That the persons involved agree that such behaviors as are manipulative, deceitful, obsessive, controlling, or physically or emotionally hostile are undesirable and unacceptable.
8. That while one of the persons involved is responsible for his own actions and wants and feelings, he is not responsible for the actions and wants and feelings of anybody else. That mature adults will desire neither to control others nor be controlled by them.
9. That no one person, even a person in a leadership position, is completely responsible for the the success or failure of a collaborative effort, such as a relationship.

I think that about sums it up. I wrote these expressions out in a document in the hope that I can clearly communicate my own expectations for my new group and to let them know what they can expect from me. My hope is to avoid the problem that occurred with the last group when, after being dissatisfied with the course of events for over a year, the players all decided to express all their dissatisfaction at once, and a group that had been cohesive for years fell to pieces. Do I think they should have expressed their likes and dislikes sooner and in less critical fashion? Yes, I do. Do I think I should have made a greater effort to be approachable and to be more clear about my own expectations and to be open to their ideas before things reached critical mass? Yes, I do. Do I think anybody is really at fault in this situation? No, I don't. But I would like to avoid, if at all possible, the kinds of communication failures that rent my last group with this new one, and I was hoping by being clear and explicit in the expression of my expectations that I might manage to do so.

Then again, it might seem weird to have a relative stranger hand you a seven page document at the game session, detailing all this stuff about relationships and communication, the discussion of which holds very little appeal for most men.

Then again, a lot of what I'm saying in this document is fairly close to the advice given by the Dungeon Master's guide with respect to group management. And I've already seen the potential for cohesion-sabotaging arguments just in our initial emails and forum posts, and I think it would be a good idea to provide some channels for argument resolution from the get-go. And I might save myself a lot of time and stress if I can identify my dealbreakers from the start, so that anybody who knows he can't accept my conditions for friendship and for collaboration in an interactive fiction project will move along presently.

Is this the right thing to do? Hell, I don't know. I know it's a bit extra-ordinary. But then, what I'm trying to do is deal with the problems that have ordinarily prevented me from deriving full enjoyment from a D&D group.

So, gentle reader, if you've been patient enough to read this far, I encourage you to read on to the end, and tell me what you think. D&D nerd or no, I expect that you will have some experience with human relationships, and will be able to give me some feedback as to whether it would be smart or suicidally stupid to give this list out next Monday. A lot of this might seem repetitive, given that the gentle reader has already read the condensed list, but perhaps not.

How I Roll: Some Things You Might Want to Understand About My Interpretation of What It Means to Be a DM

I do not design or run encounters out of malice. I don't punish characters in order to punish players. I will never design an encounter with the desire for or expectation of the failure of the party. I design encounters and challenges in the hopes that each will be overcome, and that the characters will show their worth in the overcoming of the challenge. Contrary to what you might believe about Dungeon Masters, I take little delight from frustrating, humiliating, or punishing PCs.

I do not see myself as being in a competition with the PCs, and I hope that the PCs don't see themselves as being in competition with me. If anything, I want to see your character succeed as much as you do. That's not to say that there won't be times that I won't be at least a little pleased if the monsters that I have selected are doing well in a combat. I might also be pleased if a villain should get away with some form of evil, if only to make the final reckoning between that villain and the party that much more satisfying. If the PCs should out-and-out lose an encounter, though, I don't count this as any kind of victory. If anything, I'll have wished that I toned down the difficulty. I enjoy giving the PCs a worthy challenge; I don't enjoy seeing them defeated. If I wanted to get involved in an arms race with the players, I'd just have four Demogorgons port in from out of nowhere and kick everybody's ass. But that'd be a stupid abuse of my authority and my responsibility, don't you think?

I believe that the challenge rating of D&D encounters isn't always 100% reliable. Some above-level encounters will end up being a breeze, while the goblin minions that were supposed to be easy can wind up wiping the party. Even the best-balanced encounter can get screwy based on a few rolls of the dice. I hope that we can all take this variability in stride.

While some of the characters in the game world might have telepathic powers, I do not. If you want something from me, you need to ask me. More likely than not, I'll be happy to give it to you, whatever it is. If you do not ask me for something, then I hope you won't be surprised or resentful if I don't anticipate your wishes.

I believe that people play RPGs for a number of different reasons. Even within such a outside-the-curve and self-selected group of people as D&D players, most likely there will be some individuals who prioritize combat mechanics, who prioritize the social experience of gaming, who prioritize roleplaying, who prefer to be passive participants, who prefer to be leaders, and so on. I don't feel that any one approach is necessarily superior to another. I will try to offer experiences that appeal to the variety of players in the group. This does not mean I can appeal to all of these varied interests at all times.

I will do my best to give each character a chance to shine. I will appreciate the patience of the other players when it is not their particular moment.

Charm spells aside (and those rarely used for this very reason), I will not force a character (or a player) to do something he does not want to do. I will respect your right to decide your own character's actions within reasonable limits.

While I respect your ability to choose your characters' actions, I hope you can respect my ability to decide the consequences of how those actions affect the game world. That is to say, if Jimmee the Halfling Rogue decides to cut the throat of a sleeping townsperson, then I hope that Jimmee's player won't be shocked or hold it against me if the town guards come after Jimmee. This also means that rolling a 20 doesn't automatically mean that a character gets what he wants; Gruumsh is not going to be persuaded to change his alignment to lawful good no matter what result you get on your diplomacy check.

I do want to give players what they want, so long as what a player wants doesn't conflict with my own wants or the wants of another player or the integrity of the game. I'd much rather empower than disempower a character or a player. I see my role as DM as being to help people have a good time, not to prevent them from doing so.

I will never inflict a permanent, incurable, disabling condition on your character (unless, for some weird reason, you want me to). I will never say that your fighter's sword arm has been disintegrated, or that your wizard has taken a blow to the head that has rendered him incapable of ever casting spells again. I won't cripple your character's capability to perform his primary function in the group.

I don't believe that rules discussions should derail a play session. If there is a rules dispute that can be resolved in a minute or less, we can resolve it on the spot. If there is a rules dispute that's going to take any longer than that to resolve, we can note it and come back to it later, preferably in email.

I don't feel that “griefing” (e.g., stealing from or killing another PC) can be justified by any assertion of the rules or role-playing or humorousness. If that's what your character would do, then you need to make a different character. Acts of comic mischief are fine. Disagreements and rivalries between characters are fine, and are even beneficial for the game on occasion, so long as the tone does not become hurtful to the players. Characters causing serious harm to one another is never good for anyone involved.

I will do my best to be approachable, and to give due consideration to any arguments you might have. I will do my best to be adaptable. This being said, I reserve the right to adhere to the rules as written (or, at least, my interpretation of them) if I feel that such an adherence is in everybody's best interests.

I view D&D as a cooperative and collaborative effort. I truly value players' input, and I do my best to give players what they want so that we can all pitch in to tell the most exciting, most entertaining, and most satisfying group story we can. I strive to be democratic and reasonable in my leadership of the group rather than dictatorial and arbitrary. The reverse of this is that if something goes wrong in the game, I will not very much enjoy if people go out of their way to dump blame on me. I view the relationship between the DM and the players as reciprocal. I very much believe that the players need to take responsibility for the fun of the game, too. I think that players need to take responsibility for improving a situation rather than resorting to bitterness, anger, or resentment. We're all adults here; let's try to work things out.

I believe there will be points in the campaign—in any campaign—where I will not be able to reach a mutually desirable agreement with one of the players. In such cases, if we cannot achieve a compromise, I hope that we will be able to accept the disagreement and move on for the sake of the flow of the game.

My first priority in being a DM is to be respectful and considerate, in language and in action, of the players. My second priority is to be fair and to maintain game balance. My third priority is the general good and cohesion of the group. My fourth priority is satisfying the requests of individual players. My fifth priority is adherence to notions of realism. All of these priorities descend from the first priority. If you come to me with a claim from a lower priority, don't be surprised if I reject it in favor of a higher priority. You say you want your level 1 character to have a level 30 magic item (#4), I'll most likely disagree on the bases of game integrity and unfairness to the other players (#2 and #3).

Claims about the “realisticness” of certain rules aren't going to carry a lot of weight with me; we are playing a fantasy role-playing game, not engaging in scientifically-accurate modeling of sociology, psychology, geology, biology, physics, or history. I believe that people's notions of what is realistic and unrealistic are highly variable.

I try to give considerations of realism credence within the game, but I'd rather not have the game overtaken by them.

I'm not going to accept disrespect or rudeness to or from another player under any circumstances, and I wouldn't expect you to accept it from me, either.

I view adventuring as a hazardous occupation. I think that a lot of the excitement in D&D comes from overcoming danger and peril (without ever actually being endangered or imperiled). While I bust my ass to ensure that the dangers and perils that the party has to face are appropriate for the party's abilities, there might be times when the party has to retreat. There might be times when a particular objective lies outside of the party's abilities. There might very well be times when the party is captured. There will be times when a character dies, maybe even the whole party (but hopefully not). I am not inclined to make the monsters pull their punches in order to ensure that nobody ever dies, and I don't think, in the long run, that such patronizing behavior would be very satisfying for anybody. I am more inclined to make monsters act in a way that makes good use of their abilities, and is consistent with their intelligence, their attitudes, and their desire for self-preservation. I will avoid last-second miraculous interventions in combat if I can help it; I respect the players enough that I'd rather have them solve their own problems than see them coddled by dei ex machinae. That being said, if a character does die, it is not necessarily the end for that character. Unless there are very obvious reasons otherwise, resurrection should always be an option, and if there are obvious reasons otherwise it's usually not anything that a little side-quest can't cure. Coming back from the dead in 4th Edition involves the payment of a relatively small amount of gold and a -1 penalty to a character's rolls for three milestones (which probably equates to six combats). This is a pretty mild penalty, and is significant without really being crippling (as opposed to, say, the old skool method of permanent level loss). I don't see it as unfair or cruel or even all that unusual that a PC should die from time to time. Consequently, I don't want to make character death unduly punishing. If the player decides that his old character is all-the-way dead and won't be returning—and the player should always be the one who has final say over this—the new replacement character will enter the group at the first possible convenience with gear and experience that are equivalent to that possessed by the rest of the group. I know character death can be stressful; people get attached to their characters, and character deaths can cause some anger or sadness. Character death shouldn't be deeply traumatic, causing rage or serious depression, and if it is traumatizing for you then maybe there are other, better games for you than D&D. I'd like to cultivate an attitude where death in the face of fantastic peril is a heroic thing to be admired rather than begrudged.

I am very willing to make aesthetical changes to the game for the sake of flavor. I reserve the right to say that the giant scorpion isn't a giant scorpion at all but is instead a giant cockroach with a nasty rancid bite instead of a poisonous sting. If you want to say that your scale armor is composed of the overlapping shoulder blades of werewolves instead of metal scales, that's fine, too, although it would be rather silly. I regard appearances as mutable. I regard actual game mechanics as far less so, and not really things to be modified or forsaken for the sake of flavor, but again I will try to be adaptable.

I reserve the right to say yes or no to any material that lies outside of the core books. You can make a case for including something found in a third-party supplement or an obscure splat book, but let's please be reasonable about this. Just because some fly-by-night publisher or fan-run website publishes a feat that gives a character +5 to hit and damage with all swords doesn't mean that including such a feat in the game is a good idea. If the new material is so awesome that every single character would want it, then chances are, it's over-powered and broken.

I think that rules exist in a game for a reason. I think that the rules provide a consistent mechanism by which imaginary characters can interact with impossible things and have it all make sense. However, if there's a good reason for changing or eliminating a rule, then I think that the rule should be changed or eliminated.

I come to a D&D session in order to play D&D, not to watch other people use their laptops to play World of Warcraft all night except for those few seconds when they are called upon to toss a d20. Laptops can be fine for finding a rule now and again. I don't think they belong at the game table for extended periods. D&D is a team effort, and I believe that the effort will be more successful if everyone involved makes the attempt to be as engaged as possible.

I am only human, and I will make mistakes. I will misremember rules. I may get impatient or irritable from time to time. I hope you will be able to forgive me when these things happen, even as I should forgive you.

As much as I think there are different playing styles, I think there are different DMing styles, too. I acknowledge that I am not the right DM for all possible players. If you acknowledge that I'm not the right DM for you, then I'll wish you luck in finding a new game and we'll both move on.

Friday, May 29, 2009

Post-Religious Ethics

I don't believe in a God that intervenes in human affairs. To me, the massacres of the last hundred years pretty much prove the non-existence of such a God. Where was God when six million of his chosen people were massacred in the Holocaust? Where was God when 1.5 million Armenian Christians were killed in Turkey? Where was God when 1.75 million people were killed in Cambodia under Pol Pot? When tens of millions starved to death or were executed in China under Mao Zedong, or in the U.S.S.R. under Josef Stalin? Where was God on 9/11, with both American Christians and Arab Muslims believing that He had justified their faith and way of life, and entitled them to kill the other? I can't imagine that a loving God would hold human life so cheap. If He takes the time to invest each person with a soul, and He believes that killing is wrong, why doesn't He bother to stop it when it happens?

So God does not intervene in atrocities. If an all-powerful and loving God existed, He would. Even if not on an individual scale, surely He would care about the deaths of millions of people. So if He does exist, then He chooses not to intervene on account of wanting people to play out their own particular realities, even if this freedom leads to tremendous evil. In which case, God is essentially irrelevant with respect to day-to-day earthly human affairs, as irrelevant as the light that comes from a distant star. You can note that starlight, study it, and ascribe to it all kinds of influences on human affairs, but really, is it somehow affecting life here on Earth? No. Peoples' *belief* in the power of that influence might affect the course of human events, but the influence itself is nearly nonexistent, and then it is the human capacity for belief that's really influencing events, not the thing which is believed. And that capacity for belief lends itself as readily to perpetrating culturally narcissistic genocide (My God can beat up your God! You are all infidels/pagans/heretics/a social virus!, etc.) as it does to preventing such horrors from occurring. Belief itself is neither good nor evil--like technology, it only serves to enable the good or evil that already exists within men. Alternately, you might think that the God is too weak to stop these events. I have been led to believe that the Christian God can do whatever he wants, so capability is not the issue. A third option might be that God allows these evils to happen with the intention of preventing greater evils down the road. In this scenario, God is like that Dutch boy with his finger in the dike, staving off catastrophe with stop-gap measures. All is a part of God's plan, and all is part of the greater good--even environmental devastation, the extinction of His species, and the murder of millions of people. And what kind of a God is that, then? A god who *could* stop these evils, but allows them to happen so...what? People learn to be good from evil? People swear to never again allow such things to afflict the Earth? As if. As if the Holocaust has put an end to all subsequent racial genocide. Hell, it hasn't even kept the Jews themselves from inflicting genocidal atrocities on their Palestinian neighbors. Maybe, on account of being the victims of genocide and repression, they have more entitlement to now perpetrate it on others. I don't think they do.

I encounter people who believe that it is not possible to be moral outside of faith. Maybe it's not--if you take morality as being the received values particular to a certain cultural group. If homosexuality is a sin, and I am a sinner if I see no real purpose in being intolerant of homosexuality, well then, I guess I'm not a moral person. However, I think it is entirely possible to be *ethical* outside of a faith tradition. Because, you see, here's the kicker: morality is specific to a group, passed down through tradition. Ethics are a rational attempt to create a code of conduct independent of any one tradition's say-so. Sometimes the two coincide; God says it's bad to lie (morality), and we can see the destructive power of lying in such things as the Enron or AIG scandals, so we know if we want society to function properly we shouldn't be lying to people all the time (ethics). Often times, these things do not coincide. The Bible tells me that I should not suffer a witch to live; I've got no personal investment in killing people who practice witchcraft, and I don't believe that killing them is of a benefit to society, and I think killing anybody for any reason is a bad fucking idea, because then who's to say that I don't deserve to be killed on somebody else's say-so, divinely inspired or politically justified or otherwise?

I guess what I'm saying is that I think it's entirely possible to be moral--or at least responsible, and conscientious, and compassionate--independent of any religion. Indeed, I have a harder time seeing how people can be moral--or responsible, or conscientious, or compassionate--*within* religion than without it. Because religious beliefs inhibit the individual from using his conscience to decide the rightness or wrongness of any particular course of action. Certainly there are religious people who have worked for great peace and charity in this world, and I'd never disavow that. But how easy is it to fall into the trap of thinking "Well, this is justified in the Bible, so it *must* be what God wants," even if the action is morally objectionable. Certainly the Bible is not a consistent guide for moral behavior. Take the story of Abraham and Isaac, for instance. It's one that's always given me trouble. God tells Abraham to sacrifice his son, Isaac. Abraham takes Isaac up to the mountain; Abraham ties Isaac up and puts him on a pile of kindling wood, and has his knife out to cut his son's throat when at the last second God intervenes and tells Abraham not to do it. God is pleased that Abraham has passed this test of faith, withholding nothing from Him, not even his own son. Elsewhere, of course, the Bible tells us "Thou shalt not kill." Some people take this to mean "Thou shalt not murder," whatever finicky little distinctions that people make between killing and murdering that somehow let good Christian soldiers off the hook, which seems like a lot of bollocks to me. But, at any rate, God says killing is wrong. And, certainly, any sane person would feel a very strong revulsion at the prospect of having to cut the throat of his son. A person's conscience, which we might otherwise assume is God's way of guiding us through life, would revolt at such an act. And yet God asks Abraham to do the wrongest thing that he possibly could, even though God Himself would be abhorred by this act in any other context and would expressly forbid it, except on this one occasion when he decides to contradict Himself? What kind of a guide for living is *that*?

So, given the inscrutability, cultural bias, the inaction of God with respect to mortal affairs, and the general ineffectuality of religious morality when it comes to preventing evil in the world (or, indeed, the collusion of religious morality in the perpetration of such evils), I don't see how I could possibly live my life in accordance with religious tenets. God might be the ultimate judge of the living and the dead, but I guess that's something I'll have to worry about after I'm dead, because I sure as Hell don't have any proof that His will is done here on Earth. I don't see that it's somehow better to listen to received dictates--which, again, are dependent on a person's cultural inheritance, much as every religion claims to have the ultimate truth about the universe--than it is to listen to my own conscience. That's not to say that my own conscience might not be wrong about things--it often is--but, frankly, I don't see how I'd be a better person if I were to spend my time scanning through the Bible, trying to find one consistent answer about how I should go about any given task. This is especially true when it comes to contemporary problems that were not issues in Biblical times. What does the Bible have to say about global warming? That we are the custodians of the Earth, after Adam and Eve, or that Earth is the Devil's portion and the End Times are just around the corner and we shouldn't give a crap about worldly things when we could be storing up treasures in Heaven? I go with the former rather than the latter, but you see there's no way of prioritizing this information and coming up with a solid solution.

I don't see that God strikes down sinners. I don't see that he really helps people to be good. I don't see that God operates in this world in any way that our own consciences and our own experiences, fallible and limited as they are, do not.

When you think about it, you really are free to do whatever you want. Either God doesn't care, or he's not going to stop you. You can murder all you like. Go ahead. You can have sex all you like, and it's extremely unlikely that He'll strike you down with lightning (or AIDS, which was seen as God's judgment against gays in the 80s; now AIDS is largely confined to the poorest countries in Africa and Southeast Asia while people in the developed world, gay or otherwise, are able to prevent or live with the disease--is that saying that AIDS is now God's judgment against poor people?). Go on, eat a double cheeseburger--God's not likely to strike you dead for gluttony. Of course, there are consequences for any of these actions. You eat cheeseburgers, you will have a heart attack and die. You have a lot of disaffected casual sex, even with a condom, and maybe you won't get an STD or end up unwanted pregnancies, but I'm pretty sure you'll develop all sorts of emotional problems in the long run (at least, I tell myself that when I get envious of men who seem to bag a lot of hot chicks). You kill people, the police will get you--or maybe they won't. What I'm saying is that the repercussions for these actions are human or biological in origin, not divine. Maybe there's some kind of divine judgment down the road after death, but we can't know it, ad there are certainly no end of different and mutually exclusive interpretations of just what that judgment (or non-judgment) will be, such that adhering to any one interpretation is a crapshoot. But until such point as that, not all evils will be punished, and not all good acts will be rewarded.

There is no effective or actual guiding principle to human action, aside from that which we create for ourselves, and that which is instinctual in us. We can say that "This is good" because it brings pleasure to people and benefits the individual or the group, and "This is bad" because it harms the individual or the group. And there will necessarily always be conflicts in the prioritization of how the interests of the individual interact with the interests of the group; the majority is not always right, and uninhibited freedom for the individual can result in some awful things, too. I think the sooner we realize this, and realize that God or the gods or whatever are content to let us fuck ourselves over good and proper without the need for any divine or demonic intervention, the better off we, as a species, will be.

I think we need to understand that there is nothing stopping you from pulling the trigger, save for your own conscience. Just as important, there's nothing putting your finger on the trigger in the first place, save for your own conscience.

We are truly and awfully free, much as we try to convince ourselves we're not. Much as we want to believe that we are relieved from the terrible responsibility of having to make our own decisions, insofar as I can tell, it's all a cheat and self-deceit. If anybody could convince me otherwise, I'd be glad of it.

Thursday, May 14, 2009

The Will is Weak

I've been faltering quite a bit on my vegetarianism of late.

Outwardly, I've been a vegetarian for about two years. Inwardly, it is as if those two years haven't been but a second, in that my taste for meat has never gone extinct. If anything, after going for weeks without eating meat, I get this keen hunger for flesh and blood. I lust after meat, much as I might lust after a woman. It's ghoulish, I know, but most Americans are getting their fix for flesh on a daily basis. Mine gets temporarily beaten into submission, only to come back stronger than ever.

Some vegetarians develop an aversion to meat, or else they become vegetarians because of that aversion. Why can't I have this aversion? I want it. I really, really do. But no matter how much I tell myself that I don't want to eat meat, the smell of chicken or steak on the grill drives me a little crazy.

It's not like I'm not getting enough protein. I eat almonds and beans and peanut butter and cheese and meat substitutes. A lot of meat substitutes. Too many meat substitutes; they're laden with sodium, and I hear bad things about excessive consumption of soy. But my point is that this isn't a need thing (I don't think), it's a taste thing.

My inhibitions against vegetables break down. I experiment more with the leafy stuff in the produce section that used to scare me. I eat more greens. I accept the necessity of eating avocados, even though they still don't taste like much to me unless they're in guacamole with excessive amounts of salt and garlic, and then it's not really the avocados I'm tasting, is it? I eat exotic mushrooms--mushrooms are great because they *aren't really vegetables*. Fungi aren't plants; they're more like animals that don't move, and you can taste it in their flesh. Thank god for mushrooms. I go to the farmer's market and buy all kinds of Asian vegetables like giant radishes and purple carrots. But this variety of new foods to which I am now amenable is not sufficient replacement for meat.

Being a vegetarian would be a lot easier if it were not for polish sausage. And bratwurst. And pepperoni. And mutton chops. And fried chicken. And chicken strips. And teriyaki chicken. And teriyaki beef. And Korean ribs. And ham. And bacon. And bacon cheeseburgers. And roast duck. And smoked salmon. And beef jerky. And calamari fritti. And carnitas. There are not replacements for these things in a vegetarian diet. It's possible to find vegetarian versions of a few of these foods, but the pretend meat is never convincing. It might be alright in its own right, but it would never fool anybody who had any experience with the genuine article. If I have a jones on for fried chicken, let me tell you, Morningstar Chik'n Tenders are better than nothing, but they certainly don't ever quite satisfy. Sometimes I can find vegetarian specialty restaurants or markets that sell usually overpriced but often quite excellent pretend meat. I don't feel like I'm cheating myself or punishing myself when I eat the teriyaki chicken kabobs from Mother's Market; but I can't have them every day, and I don't know where a good vegetarian market is around here in S.D., anywho.

The real essence of the problem is this: I love the taste of meat. I am quite confident that I always will. This taste was strongly inculcated in me as a child--my parents rarely, if ever, served more than a garnish of non-potato vegetables with any meal, and most of the time left me to scrounge for myself in the kitchen with few, if any, available vegetables. My mother had a thing for canned vegetables--canned peas, canned corn, canned beets, canned potatoes, canned mushrooms--but I found such fare disgusting, and do to this day. Meat or pastries or very unhealthy dairy products were usually the default foods in my home. I'm still struggling to uninculcate the overstrong tendencies towards these foods in myself.

I love the taste of meat, but I don't allow myself to have it. Some small part of this self-denial is a concession to health--lord knows I don't need to be consuming large quantities of cholesterol and saturated fat. Nobody does. Some small part of this self-denial is on account of animal cruelty. This isn't a major issue for me. I don't think animals have any special right to life. I don't think of animals as friends, or as having a human-like intelligence. I acknowledge that animals can feel pain, but insofar as I know that pain and fear involved in industrial-scale slaughtering techniques is relatively brief. Whether the animals suffer in as a result of confinement and overcrowding or the mutilations they incur as part and parcel of contemporary industrial meat-raising techniques, I cannot know. It's hard enough for humans to gauge pain in other humans; I have no idea what goes on in the mind of a chicken, and I don't think that Peta does, either.

No, the real reason I deny myself meat is because I want to protect the planet. I don't give a rat's ass about cows and chickens, but I do care about biodiversity and the wild species that are compromised as a result of industrial agriculture. I like wild animals; I think of them as "real" in a way that domesticated animals are not. I want civilization to last out my lifetime and the lifetimes of my hypothetical grandchildren. And I don't see that happening unless there are major changes to the way we get our protein in this country.

I was writing this entry last week and got lazy about finishing it; my renewed interest comes with a special article in this month's NatGeo. It reminds me how it takes five pounds of corn to produce one pound of pork or ten pounds of corn to make one pound of beef, not to mention the exorbitant amounts of water and fossil fuels used to produce meat and then there are the tons of pig or cow shit to deal with afterwards which often end up getting dumped into rivers and causing lethal algae blooms or leaching into groundwater or causing some other nasty pollution problem. And, see, this is why I don't let myself eat meat anymore. Because with populations continuing to increase around the world but resources already being stretched to their limits, there's no way we can continue on with our current lifestyle into perpetuity. Scientists have been busting their asses to increase the efficiency of food production with things like growth hormones and factory-style mass production of animals to be slaughtered, and there may be breakthroughs yet to be found that will solve some of these problems, but in the end there is no possible way that the American diet can be sustained beyond the next generation, any more than can the current American consumption and combustion of gasoline. And if we can't increase efficiency, then the only other alternative is to put new land into production, which causes habitat loss, which is then the greatest threat to biodiversity on our planet. You see how it's all connected? And you see why, much as I really really want that ham and cheese sandwich, I ask for the Veggie Heaven instead. Veggie Heaven. As if.

It's not that the production of plant foods isn't fraught with problems in itself. You've got your dependence of petro-chemical based fertilizers, your use of carcinogenic pesticides that love to leach into groundwater or remain as residue on food, your problems with mono-cultural single crop farms that only necessitate the use of more fertilizers and pesticides, your soil degradation issues that come with exhaustive and super-intensive farming techniques. You know when they slash and burn down the rainforest in Brazil? They plant soybeans in the ashes. Yeah. But, of course, all of these problems are intensified by the consumption of meat. Maybe farming practices are pretty sucky at present, but if you recall that something like...damn, I can't find the actual percentage right now, but it's about 75%...something like 75% of the grain produced in this country goes for animal feed rather than human food, you realize how it is that the consumption of meat exponentially aggravates all those other extant problems with produce farming practices, because a large majority (whatever the exact number) of what we make is not going directly to meet human needs, but is instead being given to animals who are then killed to satisfy human wants. Meat is a luxury that our country, and our planet, cannot afford.

None of these issues apply to fish, of course. Fish are just out there in the ocean; nobody's spending fossil fuels and grain to make them grow. Instead, we are just overharvesting our seas such that world fish stocks have fallen about 80% in the past fifty years, turning the once-abundant ocean into a vast wet desert. And that's no good, either. A large amount of the fish that get caught turn into chicken feed, besides, and so that introduces layers of inefficiency again.

I know I'm not doing an extensive analysis here. That's not the point. The point is that others have done the research and the analysis, and I can find no reason to dispute these facts. I really believe it's important to take this information into account; I believe it's important to live a responsible lifestyle that doesn't threaten the continued survival of the last remaining wild places on earth, and potentially human civilization as we know it. The way we are living now will not abide. The disasters of climate change, hovering over our current fragile and over-extended food production system like vultures. Either we will change before we encounter the imminent catastrophes that come with overconsumption, or those catastrophes will come and force us to change, or those catastrophes will wipe us out. I'm just trying to get a head start on the future.

But it all seems so abstract sometimes. Knowing that these problems are global in scale and endemic in our culture seems so damn impersonal. If my resolve does crumble and I order a cheeseburger, does some polar bear drift past on a shrinking ice floe, howling its pain and starvation as a result of my own poor choices? No. No such polar bear appears. I can't see the results of my own successes in reducing my carbon footprint, or my own failures. The impact of my actions on the environment remain terribly far away, and terribly small. It's only when millions of people convince themselves that their actions are insignificant and choose not to pay attention to the repercussions of their lifestyle choices that there is a serious problem. And, at best, I can just say that I am one person who is opting to be conscious and conscientious when there are many millions more who do not care. Those catastrophes aren't depending on my own personal collusion or resistance to occur.

But just because everybody else is doing something doesn't make it right. And just because everybody else is doing something wrong doesn't mean that I am excused from doing right as I see it. And right for me means minimizing the damage I do to the planet. And so that means salivating at the smell of my neighbors grilling sausage on the grill and then going to eat my sauteed greens. And probably accepting that I am fallible, and not feeling guilty when my resolve does fail, and so get discouraged from doing anything at all.

I just wish the wanting would go away. But it never does, does it? Perhaps this whole life thing isn't actually about getting what you want, but learning how to accept that your wants will always outstrip your capacity to satisfy them, justifiably or otherwise, and to keep those wants in submission. A rather unhappy thing to contemplate, but I wonder if it isn't true.

Sunday, April 26, 2009

Loneliness is Such A Drag

One of the many songs I have floating around in my head half-formed and never really written is entitled "Long Cold Summer." The chorus goes like this:

It's gonna be a long, cold summer
As cold as I've ever known
I could not feel any number
Chills me to the bone
These things I've not outgrown
History has shown
It's gonna be a long, cold summer
When I spend it all alone

A lot of the songs that come to me never get farther than the composition of a refrain or an initial melody, which I suppose is why I'm not much of a songwriter these days. And maybe that's for the best if I'm going to be producing such forced rhymes in my songs as "summer" and "number" or invoking the grand cause of history to describe something that would be strictly personal.

At any rate, these coming months promise to be a long, cold summer like the one years back that inspired me to come up with the fragment of song. I've known a lot of long, cold summers in my time. That's not to say that the cold is external. Growing up in the desert (even if we try to paint it green with borrowed water), I've known weeks of waking up in a tangle of sweat-soaked sheets, of having a sheen of sweat burst forth from my forehead the moment I take a step outside with no consideration for the fact that I have miles yet to walk, of having the blood run so hot beneath the skin that it feels like fever even when it isn't, of breathing air that burns the lungs and scorches the throat and seems evacuated of oxygen. And, physically, I expect this summer to be like those other summers.

Internally, though--internally, it will be cold. So cold that I'll be able to sit and sweat and think for hours on loneliness, for want of anything better to do or anywhere else to go.

I've been on a school schedule for most of the years of my life now, and that brings with it a boom-and-bust cycle of socialization. I meet people during the school year, and that's good. I even form something like friendships with those people after many weeks of forced proximity and sometimes forced cooperation on obnoxious group projects and the unforced but still automatic bitching about instructors and their methods after class. But then summer (or the change of a semester) comes around, and before I've managed to build those friendships into ones that would warrant socialization outside of the class (or, alternately, the office), those nascent friendships are lost to me. There's a big difference between being tossed together by chance and unified in the amicable dissing of a common enemy (be he boss or professor) and achieving that point where I could comfortably ask a person "Hey, you want to come over to my place some time and hang out?" By which I also mean to say "We could watch a movie or maybe play a board or card game, if you didn't think that was too socially deviant, but I don't know you well enough as yet to know whether you'd consider that deviant or not. Or maybe we could just talk, because you know, there are times when I need to hear another human voice. I'm trying to minimize the amount of pressure I'm exerting on you here, knowing full well that you'll probably say no, or maybe say yes just to be polite and even feign enthusiasm but that doesn't imply any kind of follow-through. Please? I could really use a friend right now."

I've got a girlfriend now to act as a buffer against these boom-and-bust cycles. Call her social insurance, if you will, though I know that sounds callous and overly-mechanical. She keeps me away from the worst of the loneliness. But when I am otherwise lonely outside of my relationship with her, it shows, and then she gets impatient with my feelings of alienation. Not that I blame her, really. But if I am otherwise lonely, then my relationship with her becomes lonely, too. And anyway, she's going to be gone in Europe for much of this summer. So going to her for some small amount of human contact won't really be an option.

And I have other friends. I have friendships that I have cultivated for years, which is the normal course of things for me. It takes me probably one or two years to feel fully comfortable around another person, and to reach that aforementioned level where it's okay to ask for some kind of intimacy beyond the casual interactions that occur when disparate persons are placed essentially haphazardly into close physical proximity (maybe the sorting is guided with respect to intellect and social class, whether at work or in an academic setting, but the factors of emotional compatibility and personality are still essentially random). I form friendships but slowly and carefully, and I can only maintain a few at a time. And when those carefully-laid friendships begin to crumble, as they are for me now, I have no immediate other recourse.

It's gonna be a long, cold summer

Previous summers such as these have given me ample opportunity--no, more like need--to write, and to read. In the silence that comes from a dearth of human voices and the stillness that comes from a dearth of human interaction, I am clacking away at my keyboard, trying to populate my barren universe with fictional characters. Or I am glutting myself on books or films or video games, trying to invite those characters into my desolate life, allowing their stories to take over my own, which is sad and boring. But it doesn't really work. The characters I create are all fragments of me, and I know it, and they can't provide me with real company any more than I can pretend that the person in the mirror is a friend rather than my own reflection. And while other peoples' works can be a balm for a time (see the entry on WoW), I can't allow hide my mind behind other peoples' fictions indefinitely, any more than I could ask another person to dream for me. None of it, really, is a replacement for real human contact. The history of literature has shown that lonely men like me have tried, throughout the ages, to replace the volatility of relationships with the constancy and predictability of books, and it's never really worked. We've got exponentially more media now to distract us from that loneliness than Dante did when he wrote verse for dead Beatrice or Catullus did when he said love is like being crucified. But media can only mask loneliness, it can't really take it away. It's a change in appearance, not in essence.

So maybe I should be grateful for a summer that will demand that I write even if only to keep emptiness from crashing in on me, but it's hard to feel grateful for that.

Another fragment gestated into a full song:

I'm going nowhere
And no-one's waiting there for me

Oh, I will have time this summer. I will have time in abundance. And when I am socially-integrated, I am always regretting the loss of that time I have when I am going nowhere and no-one's waiting there for me. Time to think, and reinforce the same dark tracks of my thinking until they are so deep that I do not know how to extricate myself from them.

The therapist tells me that a painting shut away in a dark cellar where no-one can see it still has value. He tells me that a flower blooming on a distant and desolate mountainside where no-one will ever find it and where it has no chance of producing seed still has value. That these things are not to be disparaged for their lack of connectivity and value to others, but still cherished in and of themselves. He tells me that even if a man should alienate his friends and his love, he still has value. Maybe he's right, but what he says seems damn alien to me a lot of the time.

I know I hate feeling like I can go anywhere or do anything, because nobody really cares what I do, and nobody is waiting for me or wanting me to come back.

It's gonna be a long, cold summer
When I spend it all alone